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The majority of the picture is like one of those well done drawings in the fifties, but like what you would see in a modern picture book describing art about native american shamanism. BUT the expressions are ironically expressive in both the way of real life and cartoons.
In a video game magazine I read years ago, when ps2 and xbox era games were going out, and we were seeing glimpses of the next generation future, a small article was written about the "perfect" zone when computer animating characters for video games. You see, when you try to do uber realistic it can actually take away the expression and make some of the characters cold. Example:early stages of the game "Heavy Rain" next gen step from indigo prophecy. A cinematic, although realistic the expression felt fake. Yet when it showed an ingame cutscene, yes it was less realism but the emotions and expressions felt more approachable and realistic. There's a sweet spot between the two areas, and in a selective way you have hit both at the same time. You do the former detailed perfection for the majority of the picture, but know to give enough flexibility to the facial expessions. Thank you for your time.